System.out.println(e); e.printStackTrace(); }
/** Pauses the game */ public void pause() {} /** Stops the game */ public void stop() { running = false; } /** Processes keys */ protected void process() { int keys = getKeyStates(); if((keys & GameCanvas.FIRE_PRESSED) != 0) key[FIRE] = true; else key[FIRE] = false; if((keys & GameCanvas.UP_PRESSED) != 0) key[UP] = true; else key[UP] = false; if((keys & GameCanvas.DOWN_PRESSED) != 0) key[DOWN] = true; else key[DOWN] = false; if((keys & GameCanvas.LEFT_PRESSED) != 0) key[LEFT] = true; else key[LEFT] = false; if((keys & GameCanvas.RIGHT_PRESSED) != 0) key[RIGHT] = true; else
上一篇:使用Java蓝牙无线通讯技术API(第一部分 -API概览)(1)
下一篇:java多线程设计模式详解之四
|