; formation soldier spacing (in metres) side to side, then front to back for close formation ; followed by the same measurements in loose formation. ; followed by the default number of ranks for the unit ; followed by the formations possible for the unit. One or two of ; square, horde, phalanx, testudo, or wedge ;阵形 从左到右依次是: 密集阵形中士兵的左右间隔, 密集阵形中士兵的前后间隔, 松散阵形中士兵的左右间隔, 松散阵形中士兵的前后间隔, 部队的行数, 阵形(square方阵, horde散阵, phalanx长枪方阵, testudo龟阵, or wedge楔形阵)
; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable) 生命力 士兵的生命点数,坐骑和相关动物的生命点数(如果有)(注:作为坐骑的马和骆驼没有单独的生命点数,这个数值一般指战车或大象的生命点数) ; ; stat_pri From left to right ; attack factor ; attack bonus factor if charging ; missile type fired (no if not a missile weapon type) ; range of missile ; amount of missile ammunition per man ; Weapon type = melee, thrown, missile, or siege_missile ; Tech type = simple, other, blade, archery or siege ; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore) ; Sound type when weapon hits = none, knife, mace, axe, sword, or spear ; Min delay between attacks (in 1/10th of a second)