1.初始值,以人类为例,打开 Lionheart\data\Resources\Races\human.race,内容如下 CRace { Display Name=Human Description='Purebloods' are untainted humans. Their bloodlines are untainted by the magic pervading from the Disjunction. Head Model Name=Human Number of Tagged Skills=3 Number of Racial Traits=0 Spendable Skill Points to Start With=0 Can be selected by player=1 Initial CharacterAttribute Values=Array { Character Attributes/(AG) Agility=5,1,10 Character Attributes/(CH) Charisma=5,1,10 Character Attributes/(EN) Endurance=5,1,10 Character Attributes/(IN) Intelligence=5,3,10 Character Attributes/(LK) Luck=5,1,10 Character Attributes/(PE) Perception=5,1,10 Character Attributes/(ST) Strength=5,1,10 } Initial Character Attribute Maximum Total=41 Character Model=Array { Male=Characters/Player Characters/Human Male Female=Characters/Player Characters/Human Female } }
只要改变 Number of Tagged Skills 的值就可以改变初始的技能数 只要改变 Initial Character Attribute Maximum Total 就可以改变初始能力 改变能力值的最后一位数字(都为10),就可以改变能力的上限:)
2.每升一级的skill点
打开\Lionheart\data\Resources\Derived Character Attributes\Skill Points Per Level.DerivedCharacterAttribute 把第一个const value 项的值改掉就可以了
3.每级一个trait 打开\Lionheart\data\Resources\Derived Character Attributes\Perk and Trait Support\Levels Per Perk.DerivedCharacterAttribute 把第一个const value 项的值改掉就可以了